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DOWNPOUR

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Devlog

  • Post Production
    April 13, 2024 by Kaleb Brooks
    As of now, we're no longer in production of Downpour. These last couple of weeks will be used to polish off our key art and get things looking professional on the multimedia side of the game, as in tr... Continue reading
  • Nearing the end of production
    March 27, 2024 by Kaleb Brooks
    Today marks the 2nd last week of our game's Beta phase, which doesn't quite feel like beta should. Truth be told, earlier I was beginning to feel as though we had bitten off more than we could chew. T... Continue reading
  • Pre-production
    January 16, 2024 by Kaleb Brooks
    While our game has been in development for a couple of weeks now, it's mainly been working on a prototype that we found interesting and fun. Not to mention all the pre-production stuff like timeline m... Continue reading
  • Scheduling Work
    November 19, 2023 by Kaleb Brooks
    This week, as project manager, I took it upon myself to get started on a master project plan. This is extremely important as we move forward so we stay in scope and continue without major delays. We s... Continue reading
  • Pitching a Game
    October 11, 2023 by Kaleb Brooks
    This week, my group and I have been focused on developing the idea for archetype defender (as it's currently being called). After our rounds of pitches in class, our group sat down to talk about which... Continue reading
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