Post Production


As of now, we're no longer in production of Downpour. These last couple of weeks will be used to polish off our key art and get things looking professional on the multimedia side of the game, as in trailers, store pages, and some social posts. Things have taken a very quick downturn in communication, which makes sense given we have our finals and less pressing work to do on this project. We've agreed to move forward into the summer for a few more sprints to really polish off the game as much as we can.

Overall I've really enjoyed working on this project. It's a very unique idea and I hope we managed to do it as elegantly as possible over the course of this year. I've learned so much about production, programming and sound design through this project and it really shows that the best way to learn is to do something start to finish.

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